Okay, so in this lecture I'm going to be creating the animations for each gun.
Specifically, we will need an animation for equipping the gun and animation for reloading the gun and
an animation for shooting the gun.
And you need to do this for all of the guns in the game, but we can also reuse some animations for
our shotguns.
I must note that there are several things you must do if you're going to create your own animations.
First, the equip animation must only be one keyframe long.
It must be repeating, and it must have an animation priority of at least movement or greater.
This is because we need to override the default equip animation for tools.
For the shoot animation.
You can make the length whatever you'd like, but just make sure the animation priority is set to action.
And then for the reload animation, you want to make sure that the animation is one second long in total,
meaning that from the first keyframe to the last keyframe is one second.
This is because we're going to manipulate the speed at which the reload animation is played, giving
us total control for how long we want the reload animation to be played.
You also want to set the reload animation to have an action priority as well.
If there isn't enough keyframes in one second for your reload animation, then you can adjust the frame
rate of your animation to give you more detailed controls.
Both the shoot and reload animations should have a starting and ending keyframe that is the exact same
as your equip animation.
If you'd like to use the animations I've created, then I have attached a model to this lecture that
you can grab and publish the animations to your account.
Otherwise, enjoy this short montage of me creating the animations and I'll see you in the next lecture.